Timeline

A spoiler-safe historical atlas first, then two deeper lenses for the story and the balance of power.

*
2revealed at Chapter 1

Visible historical eras

1

World-history anchors

1

Major story turns

1

Faction and political shifts

0

Open complete event index2 events

Historical Atlas

World states and older ages stay cumulative

Scroll down to move from the current strategic map to the oldest revealed eras

Strategic states

World Situation

Maps, dispatches and church reports pinned over the visible political order.

Atlas minimap

I

Before the recorded ages

Antiquity

Old roots, forgotten lineages and civilisations that survive only as fragments.

Visible anchors

1

Major turns

0

Current state

Every revealed anchor remains listed below.

Complete revealed archive

1 entries
II

Age of Dragons

Second Epoch

Ancient calamities, dragon dominion and the first large-scale break in the world.

Visible anchors

0

Major turns

0

Current state

No revealed anchors by Chapter 1.

This age is part of the world structure, but no spoiler-safe historical anchor has been revealed yet at the current chapter.
III

Rise of nations

Third Epoch

Kingdoms, inherited authority and old structures trying to stabilise the world.

Visible anchors

0

Major turns

0

Current state

No revealed anchors by Chapter 1.

This age is part of the world structure, but no spoiler-safe historical anchor has been revealed yet at the current chapter.
IV

Empire and hidden gods

Fourth Epoch

The Solomon Empire, bloodlines, sealed legacies and the ruins behind modern power.

Visible anchors

0

Major turns

0

Current state

No revealed anchors by Chapter 1.

This age is part of the world structure, but no spoiler-safe historical anchor has been revealed yet at the current chapter.
V

Sea routes and ghosts

Tudor Era

Maritime reach, occult navigation and dangerous remnants drifting into the Fifth Epoch.

Visible anchors

0

Major turns

0

Current state

No revealed anchors by Chapter 1.

This age is part of the world structure, but no spoiler-safe historical anchor has been revealed yet at the current chapter.
VI

Roselle and the churches

Early Fifth Epoch

Reforms, diaries, industrial acceleration and the new balance between churches and states.

Visible anchors

0

Major turns

0

Current state

No revealed anchors by Chapter 1.

This age is part of the world structure, but no spoiler-safe historical anchor has been revealed yet at the current chapter.
VII

The last decades

Recent Past

Living memory, wounds still open and forces already moving into the current era.

Visible anchors

0

Major turns

0

Current state

No revealed anchors by Chapter 1.

This age is part of the world structure, but no spoiler-safe historical anchor has been revealed yet at the current chapter.
VIII

Strategic briefing at Chapter 1

Steam-Age Baseline

Trigger: Klein wakes in Tingen and the modern world order becomes visible.

The known world is split between industrial nation-states, orthodox churches and colonial routes. The story begins inside the Loen Kingdom, while the other great powers are already present as diplomatic pressure, faith blocs and maritime rivals rather than as distant background decoration.

Archived world states

1 visible

Active tensions

3

Theatres

4

Northern Continent; Tingen and Backlund are its key visible anchors.

Loen Kingdom

Monarchy, parliament and orthodox churches share public authority.

Main stage of the early story, with police, churches and universities acting as the everyday face of state power.

Northern Continent, across Loen-facing political and commercial routes.

Intis Republic

Republican state shaped by Roselle-era reforms and the Church of the Eternal Blazing Sun.

A modern rival whose influence is first felt through history, industry, diplomacy and Roselle’s legacy.

Northern power across the continent and northern sea routes.

Feysac Empire

Imperial structure aligned with the Church of the God of Combat.

Loen’s hard military counterweight; its pressure matters even before open conflict is visible.

Southern part of the Northern Continent.

Feynapotter Kingdom

Kingdom associated with the Earth Mother faith.

A major state whose religious and agricultural weight rounds out the visible continental balance.

South of the main Northern Continent powers.

Balam and the Southern Continent

Fragmented post-imperial and colonial sphere.

Important as the scarred colonial frontier and as a reservoir of older political-religious legacies.

Tensions

Loen, Intis and Feysac are the main strategic triangle visible from the beginning.
Orthodox churches are not just religious bodies; they are part of state security and foreign balance.
The Southern Continent is treated as a colonial and historical pressure zone, not a neutral periphery.

Visible theatres

Tingen and Awwa CountyBacklund as capital gravityNorthern sea routesSouthern Continent colonial memory

Klein's Chronicle

A readable story rhythm, then the details

Major turning points sit upfront, while each month still keeps its smaller notes and investigations close by.

Transmigration and first anomalies

Late June

This chapter window gathers the strongest visible milestones first, then leaves the supporting incidents in the side rail.

Visible events

1

Major turns

1

Current focus

Zhou Mingrui Transmigrates into Klein Moretti

Powers and Politics

Separate rails for public power and hidden organisation

Instead of flattening everything into one feed, the pressure on the world stays split into clear lanes that you can scan quickly.

0 visible events

Organizations and factions

Cells, orders, teams and covert structures becoming visible.

Scrollable by chapter
No spoiler-safe event is visible on this lane yet.

0 visible events

Political pressure

Public authority, kingdoms, institutions and decisions with wider state impact.

Scrollable by chapter
No spoiler-safe event is visible on this lane yet.

Complete Event Index

Every revealed event

2 / 2 available